Prologue / House
Start in Mellow's room, power the PC, run Doors.exe, move through the hallway and vent sequence, then handle the kitchen, fridge puzzle, Wall Bank chain, Clocky, plunger, and toilet portal.
If you searched for an Endacopia guide, start here: Endacopia is a single-player surreal point-and-click puzzle adventure by AndyLand where you guide Mellow through the House, Green Hills, Circus, Office, Timesville, later story routes, and multiple endings. This Endacopia guide gives the practical route order, known puzzle keywords, confirmed official facts, and the exact places where the current research is source-limited instead of pretending uncertain community claims are final.

The clean route through Endacopia begins in the House, moves through the bathroom portal into Green Hills, then branches into three major ability routes: Circus for Hands, Office for Mouth, and Timesville for Eyes. The collected research says players commonly recommend Circus before Office and Timesville because getting Hands early makes later interactions easier to read, but that order is not described as an official requirement. Use this Endacopia guide as a hub: it explains what each region is for, what puzzle terms matter, what endings are currently documented, and what still needs current Steam version testing.
Endacopia is not a redemption-code game in the material provided. This page will not list invented Endacopia codes, fake reward values, or unsupported character names. When this Endacopia guide mentions a code or answer, it is because the research document collected that specific item: Cheshire for the Wall Bank chain, 471 for the Saw Box, Help Me Talk for the Office floor-letter puzzle, 277-5944 for the Telescope / Office secret, and several puzzle sequences that are clearly marked source-limited until replayed on the current Steam build.
The page uses official Steam and itch.io material from the research library, plus the official trailer. Community fan art and player-created maps are treated as research pointers rather than front-page assets.




The official Endacopia trailer is the safest video embed for a guide landing page because it comes from AndyLand's official channel rather than a fan walkthrough. Use fan walkthrough videos for verification, not as a substitute for current in-game checks.
This is the broad walkthrough spine from the research material. It is designed for orientation, not for copying every puzzle click into one overwhelming page.
Start in Mellow's room, power the PC, run Doors.exe, move through the hallway and vent sequence, then handle the kitchen, fridge puzzle, Wall Bank chain, Clocky, plunger, and toilet portal.
After the portal and dismemberment-room transition, Green Hills opens the three major Chapter I directions: Circus for Hands, Office for Mouth, and Timesville for Eyes.
The Circus branch includes the giant clown-face entrance, dark-room rope chase, train sequence, Doodle Maze, Whack-a-Clown color order, medical tent, shooting gallery, and Trapezist choice.
The Office branch centers on currency-scanner logic, colored switches, Help Me Talk, phone calls, personality survey, gambling den, Transparent Mug, Wrench, Core Key, Office secrets, and AI.
Timesville holds Catthew hide-and-seek, fishing, time changes, the 18-fish collection route, Aquarium invitation, Telescope, Beartha, Nibbles, Skeleton Puzzle, Metal Detector, PGD, and Stay material.
Current research separates Ending A Escape, Ending B Return, and Ending C Stay. Stay needs extra care because the source material conflicts on prerequisites and safe routing.
The most useful guide page is honest about uncertainty. The table below separates collected answers from items that need a current Steam replay before becoming final walkthrough copy.
| Puzzle / Code | Collected note |
|---|---|
| Fridge puzzle | Dice 1 -> 2 -> 3; shapes recorded as Yellow Triangle, Blue Rectangle, Red Circle. |
| Cheshire password | Cheshire is the Wall Bank / House password chain, with an early-entry secret response reported. |
| Whack-a-Clown colors | Red, Yellow, Pink, Purple. |
| Office switches | Yellow OFF, Dark Blue, Light Blue, Purple, Red after an initial Yellow ON state. |
| Help Me Talk | Spell Help Me Talk to progress the Mouth route. Hidden strings include Let Me Help, Let Me Go, and Help Me Go. |
| Saw Box code | 471, found through Henry's PC / PASSWORDS.TXT style material. |
| Telescope phone number | 277-5944, tied to CALL US, Jobs app, Morse code, Behind the Stairs, and the Office secret. |
| Waterfall code | The research confirms a Waterfall puzzle exists but does not provide a reliable final number. |
The Endacopia guide material currently separates three main endings. Ending A and Ending B are strongly tied to the Toy Saw and Real Saw community routes. Ending C is more fragile: current materials record conflicting claims about whether Escape and Return must be completed first, whether all three optional bosses must be fought, and whether saw choice still matters after prerequisite flags are set.
Until those points are replayed on the current Steam version, the best public wording is a safe route, not an absolute rule. This page therefore recommends unlocking Escape and Return first, then starting a dedicated Stay run with all three major secrets completed.
The community route in the collected materials points to choosing the Toy Saw from the Saw Box, giving it to Roger, pushing the Henry route, and completing the Henry boss sequence.
The community route points to choosing the Real Saw, giving it to Roger, then continuing through the return-home and bedtime-story style final material.
Safe route: unlock Escape and Return first, start a dedicated Stay run, complete the Office, Timesville, and Misery Town secret chains, and avoid rushing into the obvious leave/open-door path.
Ending C / Stay is the deepest material in the research. The guide should give a route outline while saving the exact clicks for tested sub-pages with screenshots or video.
Telescope leads to CALL US 277-5944, then the Jobs app, Morse code, Behind the Stairs, roughly one minute of waiting, a hidden room, VR headset, and seven symbol puzzles. The seven symbol puzzles remain Needs source check.
Catch all 18 fish, use Fish Paper, get the Lost Key, reach the hidden safe / waterfall-side material, switch to windowed-mode meta interactions, and continue through butterfly, graveyard, brain scan, and Angel's Plea style progression. Exact brain-scan clicks need source checks.
Use Metal Detector around the cinema / sandy floor to find the Remote, operate the projector, read the projected map, go toward the mime / checkerboard tent, and finish the hidden clown mini-games before the area closes.
Steam lists 16 achievements for Endacopia. This landing page does not repeat changing unlock percentages because those values move as more players finish the game. The stable guide value is the achievement structure: side activities, optional boss fight / avoid pairs, the three main endings, and The Yeti.
A practical 100% plan from the research uses multiple save points: before Trapezist, Chameleon, AI, Saw Box choice, and key Ending C secrets. It also separates fight achievements from avoid achievements because the same boss pair usually cannot be completed in one clean path without saves or separate runs.
Achievement Unlocked, Footwork Master, Water Break, Against All Odds, I Want To Be A Fisherman, A Natural Brawler
Fatal Performance / Cut The Act, No Strings Attached / Case Closed, System Override / Short Circuit
Escape, Return, Stay, and The Yeti
These are the items this Endacopia guide deliberately does not turn into final answers yet.
Whether Ending C requires Escape and Return first.
Whether Stay hard-requires fighting Trapezist, Chameleon, and AI.
Whether Saw choice affects Stay after other flags are complete.
The exact Chameleon grave name, recorded as Ozzie / Ollie conflict.
The third Water Break source and The Yeti trigger.
The Waterfall code, all seven Office symbol puzzles, and Timesville brain scan clicks.
Use it as a route map first. Read the quick answer, follow House into Green Hills, pick Circus, Office, or Timesville, and only open the spoiler-heavy ending and secret notes when you are ready.
The collected materials separate three main endings: Ending A Escape, Ending B Return, and Ending C Stay. There is also The Yeti / Andyland developer secret material, but its exact trigger needs a source check.
No. The page includes only codes and passwords present in the research material, such as Cheshire, 471, Help Me Talk, and 277-5944. It does not invent redemption codes or rewards.
Source-limited. The safe route is to unlock Escape and Return first, then run Stay separately, but the research material records conflicting community claims about whether A and B are hard requirements.
The research specifically flags Ending C requirements, the Waterfall code, all seven Office symbol puzzles, Timesville brain scan steps, Chameleon's grave name, The Yeti trigger, and some Water Break details.
Continue with official sources first: Steam for the full release, itch.io for demo history, Kickstarter for development background, and AndyLand's YouTube channel for official video context.