House / Prologue
Power the computer, open Doors.exe, reach the vent, survive Henry's kitchen route, solve the fridge chain, use Cheese on the cockroach, give Coins to Wall Bank, learn Cheshire, beat Clocky, then use the plunger and toilet route.
If you need an Endacopia walkthrough, the direct answer is: clear the House opening first, enter Green Hills, recover Hands from Circus, Mouth from Office, and Eyes from Timesville, then route the Saw Box, Henry, Ending A, Ending B, and Ending C secrets separately. This Endacopia walkthrough uses the supplied research notes only. Visual puzzle states, Ending C trigger rules, and source conflicts are flagged as source-limited instead of being presented as final answers.

The Endacopia walkthrough begins as a House escape puzzle. Mellow needs the computer powered, Doors.exe opened, the vent reached, Henry avoided in the kitchen, and the fridge / Cheese / Cockroach / Coins / Wall Bank chain completed before Cheshire opens the Toilet route. After the bathroom and Clocky material, the walkthrough reaches the dismemberment room, restores Legs and Torso, and opens Green Hills.
From Green Hills, the walkthrough is less rigid. The research describes three major body-recovery routes: Circus gives Hands, Office gives Mouth, and Timesville gives Eyes. A guide can recommend Circus first because Hands makes later interactions easier, but it should not claim this is the only valid route. After those routes, the walkthrough shifts toward later Circus / Misery Town material, the Saw Box code 471, Toy Saw versus Real Saw, Henry, Ending A Escape, Ending B Return, and Ending C Stay.
This Endacopia walkthrough uses official Steam and itch.io images for visual context. Fan walkthrough videos are useful for checking order, but commercial guide pages should prefer official media or original in-game screenshots when exact puzzle images are needed.




The official trailer is safest for public embedding. Full-game videos such as Zhain's full route are useful for internal verification of room order, NPC positions, and ending transitions.
Use this as the main route scaffold. Sub-pages can later expand each area with screenshots and exact input states.
Power the computer, open Doors.exe, reach the vent, survive Henry's kitchen route, solve the fridge chain, use Cheese on the cockroach, give Coins to Wall Bank, learn Cheshire, beat Clocky, then use the plunger and toilet route.
Restore Legs and Torso through the plate sequence, then use the elevator to reach Green Hills. This is the bridge between the opening house and the more open body-recovery structure.
Use Green Hills as the hub for three major routes: Circus for Hands, Office for Mouth, and Timesville for Eyes. The research treats the order as flexible, with Circus first as a practical recommendation.
Enter the giant clown face, cross the dark rope room, finish the train sequence, move through the Doodle Maze, recover Hands, then return later for Whack-a-Clown, Medical Tent, Red Ball, crowd clearing, and Trapezist.
Work through the Currency Scanner, colored switches, pedal lift, Help Me Talk, phone calls, personality survey, Gambling Den, Flower, Wrench, Core Key, Productivity Core, and AI route.
Advance time through buildings, finish Catthew hide-and-seek, earn the Fishing License, fish, reach the party with Yellow, get the Telescope, pursue Beartha and Nibbles, and open the Eyes route.
After later progression, use Henry's computer material to identify Saw Box code 471. Toy Saw and Real Saw are tied to the main A/B route split in current community walkthrough material.
Plan Ending A Escape, Ending B Return, and Ending C Stay separately. Stay requires the three major secrets across Misery Town, Timesville, and Office, while several exact conditions still need source checks.
These are high-intent stuck points from the research. Exact visual puzzles should become screenshot-led pages before they are treated as final.
| Checkpoint | Walkthrough note |
|---|---|
| Computer / Doors.exe | Plug in the computer, enter Mellow profile, open Doors.exe, and use Door 1 to progress. |
| Cheshire | Coins from the Cheese -> Cockroach route go to Wall Bank, which provides Cheshire for the Toilet route. |
| Fridge puzzle | The source notes a visual puzzle chain and recommends screenshots; exact visual states should be checked before a final sub-page. |
| Whack-a-Clown | The collected color order is Red, Yellow, Pink, Purple, based on gray tent / cinema film clues. |
| Help Me Talk | Office floor-letter route is recorded as Help Me Talk, with alternate transcriptions such as Let, Me, Talk noted. |
| Yellow party password | Timesville aquarium / party route records Yellow as the party password before Telescope progression. |
| Saw Box | Henry computer material points to Saw Box code 471. |
| Office phone | Telescope reveals CALL US 277-5944; Jobs app phone and Morse code lead to Behind the Stairs. |
The walkthrough research repeatedly points to branching moments. Because fight / avoid outcomes and saw choices affect achievements and endings, the safest public guide should tell players where to preserve progress before irreversible choices. This is especially important for players aiming at 100% completion or Ending C.
The Endacopia walkthrough should also keep dynamic Steam Cloud and achievement sync behavior out of fixed claims unless it has been checked against the current Steam build. Older notes mention Cloud and patch improvements, but the current page should treat those as historical research rather than permanent rules.
Trapezist, Chameleon, and AI each have fight / avoid outcomes tied to paired achievements.
Code 471 leads to Toy Saw and Real Saw choices, so this is the safest A/B branch checkpoint.
Metal Detector, Telescope, full fish collection, Office phone 277-5944, and Misery Town projector material can affect the Stay route.
Clocky skip, saw choice for Stay, boss skip effects, and A/B prerequisite flags still need source checks.
A good walkthrough should keep endings readable but spoiler-marked. The supplied material gives the main split while warning that Stay conditions conflict across sources.
Current route material maps Toy Saw to Ending A / Escape, also called Family! in some community wording. The Henry boss and final escape sequence should be treated as spoiler content.
Current route material maps Real Saw to Ending B / Return, also called Family? in some community wording. The later tooth, toilet creature, home, upstairs, sister, and bedtime-story elements are spoilers.
Ending C / Stay centers on three major secrets: Misery Town, Timesville, and Office. Whether A and B must be registered first, whether Clocky must be skipped, and whether boss skips break Stay still need source checks.
Use House first, restore Legs and Torso, reach Green Hills, then do Circus for Hands, Office for Mouth, and Timesville for Eyes. The research says that order is practical, not the only valid route.
The walkthrough material repeatedly records Saw Box code 471 from Henry's computer / PASSWORDS.TXT style clue.
Steam confirms 16 achievements. A walkthrough should mark side activities, fight / avoid boss pairs, Escape, Return, Stay, and The Yeti without relying on changing unlock percentages.
No. It uses only the supplied research material and flags uncertain or source-conflicting steps in English.
For official facts, use Steam, the official trailer, and AndyLand's channels first. For deeper walkthrough verification, compare video routes and then replay puzzle-sensitive steps before publishing exact screenshots.